General FAQ Questions

Can I look through my discard deck?

No

If a player power moves another player into an empty room, does that player get to use the room benefit?

Yes, immediately.

Can Lady Weirdwood portal from the Throne Room, once rescued?

No, she cannot portal when she is first rescued there (as she did not move into the room but was already there, and she did not participate in the battle that removed the last Scarabs). However, she can use that ability if moving into that room in the future, after being rescued (and this is the only room-based ability she can use, as thematically, this is her Throne Room).

Is a Portal action considered to be the same as a Move action?

No. While the outcome of using a Portal action allows you to do some things similar to a Move action (you can use rooms actions, as per the rulebook), it is not a Move action, and as such does not count for any Powers or other abilities that require you to Move (or not Move).

For example, if you wanted to use Sekhmet’s Warden Advance Power, using that in conjunction with a Portal action would not work; you would not be able to Defeat all Scarabs in the room you Portalled to; you would have had to use a Move action.

Conversely, if you Portalled to a room with enemies inside and wanted to use Wally’s Silent and Deadly Power, you could still use that, as long as you had not taken another Move action that turn.

What happens if Lady Weirdwood is in a room that becomes Rubbled?

If a room gets Rubbled that Lady Weirdwood is currently in, she must take one damage on her Health Track, and then the active player must pay a resource from their supply to move her out of that room, as thematically she would flee such a room. If the active player cannot pay that cost to do so, then the next player who can pay the resource cost, must do so on their turn, and move her out of that room.

How does “shifting rooms” work?

Whenever you are allowed to shift the position of rooms, you may select 2 rooms on the same ring and shift their positions, meaning Room A will be moved to Room B’s location and vice versa. Everything inside each room stays with it, and thus moves with the room to its new position.

During a Scarab Phase, do Scarabs move into rooms with a Rubble or Fire Tile?

No, the Scarabs will continue to move clockwise to the next open room that does not have a Rubble or Fire Tile.

During a Scarab Phase, do you spawn a Scarab in an inner ring room that has a Rubble or Fire Tile?

No, that room will no longer have a Scarab added to it when performing a Scarab Phase. You simply ignore that room.

How does spawning Scarabs (via rolling the room dice) work for Rubbled rooms and rooms on Fire?

When rolling the room dice to spawn a Scarab, if you roll a room that is Rubbled, roll the dice again until you roll a non-Rubbled room, and spawn the Scarab there (as nothing can enter a Rubbled room).

When rolling the room dice to spawn a Scarab, if you roll a room that is on Fire, do not spawn the Scarab at all (the Fire kills them instantly).

What is the difference between Defeating and Banishing a Scarab?

When you Defeat a Scarab, you remove it from the game board and can either keep it as a resource in your personal supply and score 1 XP, or you can return it to the game supply and score 2 XP.

When you Banish a Scarab, you remove it from the game board and must return it to the game supply, and you do not score any XP.

What happens if a Scarab rolls a burst in an outer ring room?

Nothing (you ignore it), since there is nowhere further out for the Scarab to skitter away to.

When using a Power that is allowed to be used on another player’s turn, when can I use that Power again?

When you use a Power from you player board on another player’s turn (ie. a Power that allows you to do that), place the Power Token and any other resource costs from your supply at the top of that Power (like you would if you were using it on your turn). When that other player’s turn ends, put the spent Power Token and resources from your board back to the general supply. This means that you can only use that Power one time on another player’s turn. However, once their turn is ended, that Power is available to be used on the next player’s turn.

If a player or monster rolls multiple bursts in a battle, does that trigger their burst ability multiple times?

Yes, they use that ability for each burst they roll.

What does “Stealing Dice” mean?

When you are allowed to “steal” dice, you take away the corresponding number of dice that the enemy would roll (before they roll them), and you get to roll them instead. So, for example, if you’re battling three Scarabs and can steal 2 dice, you’d take away two of their dice and roll them (and in this case, they’d only have one die to roll).

How often can I use Eugene and Wally’s extra battle abilities in one battle?

Eugene and Wally have extra battle abilities that appear below their burst abilities. These extra abilities can only be used one time per battle (assuming you can pay the required resource cost).

Fae Monster FAQs

Can players share the resource cost when casting the Summoning Spell from the Therus Withdraws card?

Yes, they may share the cost as they like on any player’s turn to cast the spell.

Do Scarabs stop a Fae Monster from moving through a room?

No, as Scarabs are allies of the Fae Monster, so they never interfere with each monster’s movement.

Can a Fae Monster spawn Scarabs in the Throne Room, when they are in that room and their Monster Card instructs them to spawn a Scarab in their current room?

Yes, but only if there is at least one empty space and there is a least one Scarab in the Throne Room already. No more Scarabs are ever spawned in the Throne Room once the players have fully cleared it.

Can the player do damage to a Fae Monster when it attacks them?

It depends on the card that initiates the Fae Monster’s attack.

If the card says that the player(s) “can only defend”, then they can only use Blocks from their rolled battle dice or other sources that give them Blocks in order to prevent damage to themselves.

If it does not say “can only defend”, then the player gets to attack the Fae Monster and thus, can potentially do damage to the Fae Monster. This works like a normal battle, except that the Fae Monster (as the initiator of the battle) gets to roll their dice first and add additional Hits and Blocks from any of their other sources (like Power cards).

How do I resolve the Chaos Ogre’s Forceful Shockwave card?

Resolve the top portion of the card first (do one damage to Lady Weirdwood’s health if he is in the same room as her).

And then roll dice from that card according to the current Monster Strength (so if he was currently Enraged, you would roll on red and one blue die). All players then must defend against any hits rolled. Players can only defend (they cannot attack the Ogre) and can count Blocks from rolling their battle dice and any other sources of Blocks they currently possess.

Do Fae Monsters use and then lose their Power cards when they attack a player?

Yes. Anytime a Fae Monster attacks a player (from resolving one of their cards, for example) in a battle (ie. where the monster will roll their battle dice), their Power cards are part of that battle (even if the player can only defend in that battle). At the end of the battle, remove the monster’s slotted Power cards and score the XP for them. If there are multiple players being attacked, they split the XP evenly between them.

Does Therus’ Fae Blight Spell card blight the room if there are players in it?

No, it only Blights it if there are no players present.

How do I resolve The Chaos Ogre’s Licking Wounds card, if it is the last card in his draw pile and he is not wounded?

Shuffle his discard pile to form a new draw pile and place this card on the bottom of that deck.

What happens if a player has to resolve the Mîn Wraith’s “Sacrificial Allies” card while the player is in the Throne Room?

The Mîn Wraith can never move into the Throne Room, so just resolve the Else condition of this card (ie. roll the Mîn Wraith’s white die).

Action Card FAQs

If you play an Action Card face-down, do you still have to pay its cost if it has one?

No, if you are playing an Action Card which has a cost printed on it’s action side, but play it face-down instead, you do not have to pay that resource cost to play it.

Does playing an Action Card via a Power count as your mandatory requirement to play an Action Card on your turn?

No, playing Action Cards via a Power or other ability allows you to play additional cards but does not satisfy the requirement to play an Action Card on your turn.

Can Magic Mirror copy a discarded card’s action, or a card played face-down, or a card that is covered up by another Action Card?

No, only one of your cards currently in play face-up and not covered by another Action Card.

When using Magic Mirror to copy the action of a card with a cost, do you still have to pay that cost?

Yes

Can Oliver’s Savage Sketch card attack a Fae Monster when there are Scarabs in his room?

No, you must obey normal rules for attacking a Fae Monster and so in this case, you would have to attack the Scarabs guarding him in that room.

When playing Oliver’s Savage Sketch, can Oliver contribute any additional Hits to that battle?

No, it is just the conjured creature who attacks, and so just 5 Hits from him. You cannot add any further Hits or use any Powers that would come from Oliver in a normal battle.

Do you count Hits from Savage Sketch, Power Punch, or Laser Blaster 2000 in future battles?

No, the Hits in the lower text area of these cards are only activated when you play the card to use that specific action; they are not persistent for future battles.

For Oliver’s Cleansing Rune of Power card, do I need to be in the room I cleanse?

No, you do not need to be in that room. You can cleanse any room in the manor.

How do I score Sekhmet’s Impart Deadly Wisdom Card when playing the Group XP variant?

This card scores 6 total XP on the Group XP Track.

For Sekhmet’s Slice and Dice card, if I reset cards with thestill on that card, do I lose that die?

Yes, if you do not use it in a battle before resetting cards, you must return that die to the game’s supply.

Can I use Wally’s With a little help from my… card to gift a Companion to Eugene?

No, Eugene can never have Companions.

Can Wally use the room ability of the room he is in, before getting moved to another room after using his Power Punch card?

No, he cannot. If  he hits a Scarab, the force of the blow is so sudden that he is thrown to another connected room before he can manage to use the current room (even if his Power Punch defeats all Scarabs there). However, he can use the ability of the room he moves to, if there are no Scarabs or Fae Monster there.

Room Actions FAQs

How do you resolve the room action for Oratory Hall when playing with 2 or less players?

Oratory Hall can only grant XP to up to two players (other than the player using the room action). So in a 2-player game, only one player will benefit from this room, and when playing solo with only one character, this room cannot grant any XP.

For the Deep Mines, can I use the Companion’s ability before I exhaust them to use the room action?

Only if their ability does not require you to exhaust them. If their ability does require you to exhaust them, then they would already be exhausted when you go to resolve the room action.

KS Quest Mini-Expansion FAQs

What do I do if I gain a Quest for a time slot that already has an action card played to it?

The Quest card replaces the existing Action Card (which goes to your discard pile). And if there was a Warden Tactic card played on top of the discarded Action Card, it goes to the common pool discard pile for those.

If I complete a Quest and choose to not take a new Quest immediately, can I choose to take one on a future turn?

No, if you choose not to take another Quest once completing your current one, then you cannot draw anymore in the future.

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